Following a vision of global harmony thanks to Pokémon Go, there's no question that the creature-catching franchise is about as popular gaming titles around. Pikachu is just as famous as Mickey Mouse, if not more so. The persistent frenzy surrounding trading card values ensures almost daily Pokémon headlines. It would be hard-pressed to find a pocket monster game that didn't sell at least a couple million units. Even, fan-made Pokémon games achieve popularity annually.
Yet in spite of that pervasiveness and fame, some Pokémon games that are totally overlooked. These represent games that failed to receive their fair shake, or were buried by the excitement of the mainline series. They're Pokémon games stuck on doomed consoles or services, or were early forays onto different formats. Frequently, they are Pokémon games that might have blossomed if they ever got sequels or modern remakes. Considering these factors, we won't be offering yet another reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.
Still, these might be these Pokémon games. So, before adjusting your spectacles and typing 'Actually,' let us just agree that these are Pokémon games for people with refined tastes, agreed?
Pokémon Ranch: The Cozy Precursor
Too many Pokémon games emphasize the combat element of the series, and not nearly enough of them highlight the ordinary aspects that would come with living with a pet. Admittedly, there are small features like these in modern games—you can play with your monsters in bases. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii is not that game. The downloadable-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a repository to hold monsters from different games. Critical reception from its launch said Ranch was a poor if not truly ugly game. It's not my goal to argue against these claims, but it compels me to say Ranch might be the nearest we've come to a everyday life Pokémon game.
True to its title, the game takes place on a farm where your Mii avatars—imagine this—just relax with your Pokémon pals. The activities with Pokémon were basic, and a lot of the appeal was watching what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of living your life with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its complete potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzle game as it is a life simulation.
Ranch was released well before Stardew Valley sparked the enduring trend of cozy games. It was prior to the proliferation of passive games, and the video playthrough popularization of viewing games you aren't actively controlling. Many never understood that Ranch's concept to observe your creatures as much as you play with them wasn't to hide a shallow core. In actuality, Ranch's attention to detail was so extraordinary, there's a live stream focused on broadcasting the game continuously. The streamer who operates the channel states that, after nearly two decades of playing the game, he even now has not encountered everything that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokemon Duel: The Strategic Board Game Gone
Are you aware that Pokémon once had an licensed tabletop game with miniatures? Pokémon Duel was the 2016 effort to adapt the physical experience in a more accessible form. Duel was also, sadly, one of Pokémon's earliest ventures into the world of freemium phone games. Duel had the trappings of a gacha game where players could pay to win—and there was incentive to do so, given the slow progression for new pieces.
All of these questionable mechanics obfuscated a sad truth: Pokémon Duel was an excellent strategy game with Duel anymore. "I can’t express how much I adored and miss this game," one YouTube comment states, years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of depth, approachability, design, and features in general," another commenter declared. "I am convinced if it launched now people would be playing it more than GO and Pocket together."
Unfortunately, Duel's early release was plagued with server issues. Bugs, alongside Duel's predatory business model, gave people little reason to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unique game board made for a fantastic tactical experience for the handful of players who played Duel, but that board is also a daunting visual mess.
Pokemon: Magikarp Jump: The Silly Gem
Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so silly, it was bordering on shitpost. And when we're dealing with a franchise where trainers venture forth with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is charged with raising the best possible version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the fan culture around Magikarp.
Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things I wish the core series would do, like offering a wide variety of the same type of monster. I know it's not practical for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly complex or deep game, but the kernels of genius were there. Sharply written events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when Game of the Year season arrives.
Given dozens of mainline entries and spin-offs, chances are that I omitted that particular Pokémon game you totally love but contend that too few people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokémon Pinball with affection notwithstanding argu